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* moved limine.cpp stuff to kernel.cpp (and fixed framebuffer pixel drawing)EmulatedSeasons2025-01-201-1/+1
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* changed width and height to be uint32_t instead of uint64_tEmulatedSeasons2024-05-111-5/+5
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* Added GDT and basic IDT as well as a bitmap drawing functionEmulatedSeasons2024-05-101-11/+26
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* Made framebuffer class, serial write functions, and finally got makefile to ↵EmulatedSeasons2024-05-071-0/+22
build without having to make clean